Give a User a Reward
Learn how to manually give a user a voucher or purchase a reward on their behalf in the Loyalty Console, including the differences between gifting a voucher and purchasing a reward.
Manually Giving a User a Voucher/Reward
You can choose to give a voucher to a user free of charge, or purchase a reward on their behalf.
ExampleLet's say you have a $20 voucher that costs 2000 points.
If you use the Give Voucher button to give this reward to the user, they'll get the voucher for zero points. Their points balance will be unaffected.
If you use the Purchase Reward button to give this reward to the user, they'll get the voucher and 2000 points will be deducted from their points balance.
Give Voucher
When you use the Give Voucher button, you can give any voucher-type reward to a user without deducting the cost of that voucher from their points balance.
A VOUCHER_GIVEN
event is recorded (instead of a PURCHASED_REWARD
event), and the voucher is then placed inside the user's wallet for the user to manually redeem at their convenience.

To manually give a user a voucher:
Navigate to the user's profile in the Loyalty Console and choose the Wallet tab
Press Give Voucher
Choose a voucher
Optionally enter a comment to explain why you are giving the voucher to the user
Press Save
The voucher is then placed inside the user's wallet and a
VOUCHER_GIVEN
event will be recorded in their event stream with the comment stored in the payload
Purchase Reward
When you use the Purchase Reward button, you can purchase any voucher, gift card or dynamic URL offer reward on behalf of a user, meaning the cost associated with the reward is deducted from the user's points balance.
A PURCHASED_REWARD
event is recorded, and the associated benefit is then associated with the user, for them to manually redeem at their convenience.

To purchase a reward on behalf of a user:
Navigate to the user's profile in the Loyalty Console and choose the Wallet tab
Press Purchase Reward
Choose a reward
Press Save
The reward's benefit is then associated with the user and a
PURCHASED_REWARD
event will be recorded in their event stream
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